very interesting game, but i think the learning curve is too steep. basically, when you start, juggling precision jumps, the various possible movements, backtracking, memory minigame with remembering the guest face is near impossible within the small time that is given. i then understood the seals system which allowed me to get a ton of extra time on the hearts, got used to the dung designs and used to just letting the character motion bounce on the boxes getting the time and mana bonus and suddenly the game was playable, but i dont think many will have the same resolve... it was kinda like daggerfall dungeons: the first few times its an impossible maze, but when you get used to the modules and it gets much easyer. the thing that really makes navigation within the time limit possible is the doors. just speed through the doors that are opened towards you and its very likely you will be able to get out(something that i only realised after 2+hours of playing)... eventually the guests stopped spawning even though i had them unlocked so i'm not sure what happened there. i was also not able to unlock the treasury tab to get to 100 gold necessary for the elf so i got capped at 30 gold and unlocked some traits(dont know if they change the gobs, as they stopped spawning)
overall i liked the game, feels very fresh, didnt really see anything like this before. there is a lot of variety already, with different boxes, jump type(although i just used the default), enough variety in seals to try out differnt strats and addapt to dungeon types. the underwater effect is really pretty and the game visuals are very nice overall, although some parts of the UI need some work, like some UI elements are just too small to be readable, the seal list could use a constant font size and a scroll.
the slime is just too punishing for beginers. if you fall on it without mana, the run is over; i think it could be better balanced with the seal system, where you make it more punishing in exchange for PoP.
to sum it up, i think its already good and has great potential, but it's gonna filter a lot of people with how difficult it is and you basically need to know about all of the systems at the same time to make the run even possible: my first few runs i just didnt go too deep and just gave up on doing objectives entirely because as soon as i missed a jump or started to forget the dungeon behind me, i though: time to go back. and even playing like this i still could not get out on time. while learning i also had to restart the game a few times to get the smaller dungeon types.