Hi! Just to let know that the game does have a lot of potential! Started playing yesterday night, enjoying so far. Yesterday found Kaz online and we had a very good talk, he was very informative.
Few feedbacks:
- Would be good to have a hunger bar/status, to know when to eat and how much is needed to eat to get full again;
- After casting a spell, the character walks towards the target (not sure if this is intended to happen);
- Increase contrast between loots and ground, most of the times, it's quite dificult to see weapons on the ground;
- Increase the amount of different sounds (damage taken for example), it's too repetitive;
- Increase enemy hitboxes: giant ants and snakes for example are quite dificult to click;
- Spell toolbar (too many clicks needed to use different spells) F2 and F3 aren't enough;
- Since we can't cast a spell while having a shield equipped, would be better if the shield gets unnequipped when equipping a staff/wand (for now, we need to open character and manually remove the shield);
- Increase success rate of lvl 1 spells, I'm lvl 17, 40 int and the lvl 1 spells are still 61% chance of success, quite frustrating for a caster;
The game is really good for the development stage it is. Congratz to the team (that usually is just 1 person)!