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Hi! Just to let know that the game does have a lot of potential! Started playing yesterday night, enjoying so far.  Yesterday found Kaz online and we had a very good talk, he was very informative.

Few feedbacks:

  • Would be good to have a hunger bar/status, to know when to eat and how much is needed to eat to get full again;
  • After casting a spell, the character walks towards the target (not sure if this is intended to happen);
  • Increase contrast between loots and ground, most of the times, it's quite dificult to see weapons on the ground;
  • Increase the amount of different sounds (damage taken for example), it's too repetitive;
  • Increase enemy hitboxes: giant ants and snakes for example are quite dificult to click;
  • Spell toolbar (too many clicks needed to use different spells) F2 and F3 aren't enough;
  • Since we can't cast a spell while having a shield equipped, would be better if the shield gets unnequipped when equipping a staff/wand (for now, we need to open character and manually remove the shield);
  • Increase success rate of lvl 1 spells, I'm lvl 17, 40 int and the lvl 1 spells are still 61% chance of success, quite frustrating for a caster;

The game is really good for the development stage it is. Congratz to the team (that usually is just 1 person)!

See you in game have gold lost around 5k + map lost on death.