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Thank you for your feedback, and really glad you had fun! The theme made me want to "explore" different situations and feelings related to "not being alone", hence the narration. But at the same time, I wanted players to feel like they played an active role in the(ir) story, hence the different options/ways to play (even if it's obviously at a very small scale). I was hoping players would have as much fun guiding this little wizard in his quest as I had designing his trials, really happy it seems to be the case!