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Ah it's a pleasure to run into someone who takes the time to actually respond to comments!

I see that you have several projects in progress, I subscribed to your account to follow the developments!

I suspected that this was not your first game jam because you went to the basics and you proposed a game with mechanisms that work without getting lost in trying to do more and more and misusing all the tracks. We must have a tendency to think too big the first few times. I myself have been working on another project for a year, I can't see the end of it because I keep adding features. I love games where you can unlock skills so I put them in all my games ^^

I will follow the evolution of this monkey game, with what you plan to add it will be really fun I guess!
Yes i'm french :D

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Of course, great comments merit a great response! ^^

Yes, 'Apes, Together, Strong' and 'Split Jump' are still in progress and will have great improvements. And I still want to add more features to  2 other games.

That was a very smart and educated guess from you! Yes, after a while it is easier to organize yourself and know how much you can do.
Also I  wanted to create the mechanics for automatic jumping so I can use it in another game, so that was what I was trying to do in this game.

Yeah, when you work on a super big project, it's super tough to consistently work on it, and especially if you keep adding new stuff. I understand that creative drive. I think it's important to know your end goal so that you can be efficient. Do you want a lot of people to play your game? Then maybe you can finish it without new features, and when you see a lot of people play it, add more. Or if you want to sell it, plan on marketing strategies. Thomas Brush talked about creating a shortened version prototype, but which is very polished to find sponsors for your game.

Nice, I'm happy you're interested in the monkey game. There will be some cool add ons to it, I'll have a lot of fun with it!