Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Something that bugs me.. is no Itch tier.. if you meet the minimum donation, itch treats you like you own the game, but Devs on this site don't. I get that the biggest donation should come first .. but itch donators are treated like 'public'. That's a bit too far the other way IMHO.

Caribdis is a *very* talented character writer.. but as for dialogue, employs enough blasphemy to choke a donkey.. aside from my other concerns it's just sloppy dialogue writing.

I have a lot of praise for what Caribdis has done.. this game (Eternum) has pushed the boundaries of what a ren'py game can be. And as I stated.. their character writing for this game and their previous game is of a high professional quality.  Plot writing too and length are; superb.

I'm really enjoying Eternum and its faceted enthralling world ..but.. one day after Eternum is done.. I'd love to see a sequel to OIALT. 

Thank you Caribdis for all the work you and your team have put in. 

(+1)

Thank you, Dava
I have no way to keep track of donations here.
They're really helpful and I appreciate them a LOT, but if you're expecting some kind of reward (or early access) you have to go to SubscribeStar or Patreon

(1 edit) (+2)

Thank you for your reply Caribdis.

The 'itch' tier is something I feel Devs should engage with itch about, I realize it's easier to keep track on other sites, but as you'll understand not everyone is comfortable with subscriptions ~asin myself.

Even one day early from public would just give that little bit of respect.. and I agree if you cannot track itch donations you shouldn't have to manually make a itch tier, but if yourself and other Devs of other games showed itch there is a demand, it wouldn't be hard for itch to structure and do it themselves from their end.

Just my thoughts there.. hope you have a smooth public 0.4 release today! :)

(+2)

Understandable, of course
And thanks!