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3 SEP 2022:

Because the battleship is much more complicated than other enemies in the game, planning often takes precedence over programming.

This week I tested the left half of the battleship which has the following features:

- The gun has 3 firing positions

- Each position has a firing indicator (green and red for firing and not firing state)

- Each position has a recoil state

- Each position has a stun state

Another challenge was trying to figure out how the player would damage the battleship. In some versions of Scrapship, the player was able to damage 11 unique segments. It looked cool, but wasn't very consistent and was overly complicated.

So although the guns are pretty complicated for the new battleship, the damage will be pretty straightforward: Only the guns on the battleship can be damaged. A shot anywhere else encounters a shield. However, the guns themselves can be destroyed fairly easily and when a gun is destroyed, that half of the ship gets destroyed as well. I do have some fears that this might make the battleship enemies too easy, but battleships will almost never be by themselves -- there will constantly be other enemies trying to destroy you or push you in a different direction. 

Hopefully by the end of next week I'll have a working battleship to show off, but for now I don't want to rush it.


QUOTE OF THE WEEK: 

"Great things never came from comfort zones."


Thanks for reading and have a great rest of your week!