Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Players were given vague outlines of which each other player was about, but the contents of their powers were kept secret. As for rolling, I changed my preferred methods in later iterations (see the Blades in the Dark open strategy game):


If an action is unopposed or easy, it happens. If success is uncertain, the referee rolls 2d6. If likely, only one die needs to be 4 or higher. If unlikely, both need to be 4 or higher. Rolling doubles means something chaotic occurs.

Thanks a lot for explaining that. I was going to do some sort of lame single die check, but this is better!