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So yesterday I was super tired and when playing the game I really did not like what was going on, especially the long delay when starting the game (the progress bar freezes for about 15 seconds).

I did not rate the game then because I though it might  be unfair to give you a bad rating because I was tiered and so I just tried it again and it was much more fun. The ghost model and the player cape are really well done and you have a couple of nice shader/particle effects. Visually exceptional.

The gameplay itself is a little simple (and I still don't understand how my ghosts friend fight) but due to the progression of the enemies still entertaining. The player progression system is a nice idea and depending on the playtime could get interesting but for the time I played it didn't really became relevant.

Thanks a lot for your careful reply and all the feedback. Indeed, some explanation would have definitely been of much help for the understanding of the mechanics and the enjoyment of the gameplay. Will definitely add that to any future project. 

On a brief note, your friendlies fight when their swords collide with the ghosts and will follow them until the ghost is defeated or the friendly dies. Ghosts themselves deal damage by touching the player or the friendlies. The player isn't really supposed to fight as he has very little health, but can deal damage with his staff.

Once again, thanks a lot for tour feedback!