This game definitely deserves a high score and place. It’s so well done and polished. The big problem I have is…somehow it’s not for me. I like game loops and kinda incremental games, but I was…not great at minigames and I feel the exploring of the adventure…a bit slow, and if I press the 8x button I lose my immersion with it.
The tips I can give is:
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Make minigames more forgiving (if you get a “bad score”, give anyway a bunch of values and a bit more if you do good);
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Improve the immersion on the Adventure (not just a slow text which you can control the speed. Less text and more faster speed without the “speed button”);
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Make combat more…controllable? It’s too minimal and without any strategy, an example is adding a technique which use MP, so you have a basic attack, a shield to help you restore MP and a better attack which also consume MP. It’s better than always attack and healing when needed. Maybe even the healing can have an extra effect, like a stat buff…you know.
And that’s all! Have a good day and jam!