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(+1)

This game definitely deserves a high score and place. It’s so well done and polished. The big problem I have is…somehow it’s not for me. I like game loops and kinda incremental games, but I was…not great at minigames and I feel the exploring of the adventure…a bit slow, and if I press the 8x button I lose my immersion with it.

The tips I can give is:

  • Make minigames more forgiving (if you get a “bad score”, give anyway a bunch of values and a bit more if you do good);

  • Improve the immersion on the Adventure (not just a slow text which you can control the speed. Less text and more faster speed without the “speed button”);

  • Make combat more…controllable? It’s too minimal and without any strategy, an example is adding a technique which use MP, so you have a basic attack, a shield to help you restore MP and a better attack which also consume MP. It’s better than always attack and healing when needed. Maybe even the healing can have an extra effect, like a stat buff…you know.

And that’s all! Have a good day and jam!

(+1)

Hi Michael

Thank you so much for the feedback! And mhm; I had planned on making the adventure mode similar to chocobo's dungeon after the jam is over :)

(+1)

Howdy! Unfortunately I don’t know what the chocobo’s dungeon is, but I will look it out and I am sure will do an amazing job! Have a good evening!