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Godlike game I loved itttt. I still have to play the fifth level. Here's a VOD of me playing through the first 4 levels:

https://www.twitch.tv/videos/1580711938

In summary:

* It's really fun. It feels very rewarding to progress through the levels.

* Lots of bullshit leaps of faith were you have to die to know what you're jumping into.

* I don't see why you would add so much inertia to the player. I mean, I'm used to it, I don't mind, but it does feel unnecesary to take away control from the player in that manner.

* Jump didn't come out when I hit jump and a direction. Might have been my keyboard, though.

Thanks for playing! It was very enjoyable to watch you struggle with my nonsense.

I hope to remedy most of those bullshit jumps by compressing the levels somewhat and adding some lookahead to the camera. They're mostly a result of me rushing the levels for DD and not keeping the low resolution in mind.  Only having 10x9 tiles of screen space really limits what you can do it turns out.

The inertia stems from the code being adapted from an earlier Cave Story like game I've been working on so I just kept it around, partially because I like how it adds to the difficulty. I'll try tweaking the movement some though, the inertia is definitely quite a bit heavy at times.