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(1 edit)

Level editor:

If I have my mouse on the upper right side of the screen, and I zoom in, it should zoom into the upper right side of the screen, not the center.

When curving a strip of land upside-down, and then adding a new node to the upside-down poriton, the new node will be perpendicular to the path, instantly red,  and you can't place it.

Having a ghost-path view of the most recent test of a level would be nice

More keyboard controls like TAB to switch mode or R to retry a test would be nice

Bike physics:

going down a big hill is limited by the wheels

going fast right, then going up a half-loop and moving fast left, when you land on your wheels, you lose your momentum


I made Skirrt the Irrt (DNQ4G)

Thank you so much, this is really concise feedback of various level editor patterns that I fully agree would make the experience much better. I'll take them to heart and probably implement most of them by next DD.

I also agree about the moving left then right momentum loss, I need to think about how to differentiate changing direction on the ground (Which should have some momentum loss) vs that situation you are talking about, because I have noticed it too. Thanks again!!