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Your game otherwise looks pretty polished, but the character portraits are absolutely out of place. I'm guessing you are going for something that looks bad in a charming way, as I see what you have going on there with Lucerne and these backgrounds. But beware that, if these are not placeholders, you are going to filter most of your potential players. 

Please use typewriter effects for your dialogue. It's disorienting when there's something happening but the characters speak in normal speed, their pictures don't move and there's no sfx.

It's hard to tell at a glance friendly units from enemies, and that hurts legibility.

Being able to use the mouse to navigate menus but not to flip dialogue is weird. It should be possible to get through combat menus with keyboard only as well. With SRPGs I usually get into a muscle memory mode where I quickly input a combination of buttons to get to a given command from generic menus, but that's not possible here due to the mouse pointer being required.

I have currently put this game on hold after, during the first mission, I became unable to select any units and moving my selection no longer got the camera follow it. I couldn't figure out how to get out of that state or what it was, if it wasn't a glitch. Some part of the game might be thinking I'm in an unit selected state when I'm not, as the camera is centered on an unit I think I was trying to select. I might come back to it later, though.

Thank you for taking the time to play Eclipse War and leave a detailed review!

The current plan is for character portraits to get replaced with an actual artist eventually, though I'd prefer to do that when the project is much further along. I do have a soft spot for "bad in a charming way" things myself and I definitely was trying to channel some higurashi sprite energy into my demo but I'd ideally like to phase that out for the full game. I've already decided that if I opt to not hire an artist and keep going with my own art the full game is going to be free.

The UI navigation seemed to be the biggest issue people are having so it's my #1 action item going forward.

Sorry to hear you encountered technical issues. I had discovered that bug myself but could not for the life of me reproduce it no matter what I tried so I figured it must be so rare that nobody will ever encounter it. Knowing that somebody has encountered it in the wild definitely bumps it up on the priority list.