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Put this code at the start of custom_limit_gauge:

//Variables
if (!variable_struct_exists(custom_script_struct, "limit_gauge"))
    {
    custom_script_struct.limit_gauge = 0;
    }

And this code at line 8 of hud_limit_gauge:

//Variables
if (!variable_struct_exists(_player.custom_script_struct, "limit_gauge"))
    {
    _player.custom_script_struct.limit_gauge = 0;
    }