Nice game. I liked how you implemented coyote time and made a pretty challenging metroidvania. However, some of the jumps were really tight (most needed coyote time or were barely possible) and it was hard to tell if what I was doing was even possible.
The enemy is also kinda ridiculous and it seems almost impossible to avoid sometimes (at least I couldn't figure out a consistent way to). Just seemed like an instant death missile.
It was kinda hard to tell were to go? Like some bottomless pits you could jump down or move, but others just killed you. If there could be more indicators, that'd be cool. (BTW, I think there's a bug where if you spam jump, you can double jump)
Otherwise, neat game and continue the good work!