Thanks for the feedback! I didn't think so many people would compare this to pokemon when the inspiration was actually a Yu-Gi-Oh side story hahaha. I definitely think a better tutorial is needed and I'll be streamlining/improving that for the commercial release.
I definitely need to add a support sub monster class to introduce more balancing options like poison/sleep/blinding, ect. Another note is the overall range/speed of mons. I definitely made the Epics slightly... too epic, if you'll forgive the word choice.
I did want an overall easier vibe with a more difficult round 3 but it looks like I overdid it. I'm hoping fixing the RNG and adding the support mons will be more helpful.
Out of curiosity have you played Fire Emblem type games before? I've noticed a divide in player experience with people familiar/vs not familiar with this title and am curious about your own take on the strategic rpg combat.
Also thanks for the single elimination comment! I completely forgot what kind of tourney this technically was.... and just hoped no one would notice xD