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Thanks for the feedback! I didn't think so many people would compare this to pokemon when the inspiration was actually a Yu-Gi-Oh side story hahaha. I definitely think a better tutorial is needed and I'll be streamlining/improving that for the commercial release.

I definitely need to add a support sub monster class to introduce more balancing options like poison/sleep/blinding, ect. Another note is the overall range/speed of mons. I definitely made the Epics slightly... too epic, if you'll forgive the word choice.

I did want an overall easier vibe with a more difficult round 3 but it looks like I overdid it. I'm hoping fixing the RNG and adding the support mons will be more helpful.

Out of curiosity have you played Fire Emblem type games before? I've noticed a divide in player experience with people familiar/vs not familiar with this title and am curious about your own take on the strategic rpg combat.

Also thanks for the single elimination comment! I completely forgot what kind of tourney this technically was.... and just hoped no one would notice xD

Actually I have played Fire Emblem. Might be why I did get past rounds 1 and 2 as I was able to figure out the battle system pretty fast from that.

Ha! I am probably the only one who would notice just because in one of my classes we teach math for figuring out tournaments and tournament setups. Mainly wanted to pass it along in case someone else catches it later. 

AH got it!! That does make a lot of sense. Thanks again! Any idea when the big results come out? I don't expect to place myself but was curious how many rounds there are.

Your feedback was critical to me being able to make a LOT of improvements to the newest demo version! I hope one day you'll consider giving it another try and/or checking out the kickstarter!