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Hey there FervorCraft, I got your game for judging so here are some of my thoughts. Your mapping showed right away that you know what you're doing, and that skill also shown in the battles with interesting skills and different enemy weaknesses. The story was interesting, but it felt like this was a small side story from a much larger game. Which sounds like it may be the case, but for a contest it would have been nice to have some more answers given, like why our adorable mage was doing all this in the first place (all I gathered from the game was that she had to/was told to).

Showing enemy weaknesses in-battle was a great way to make me try out different skills, but I think you went overboard will all of the skills and passive abilities. I did level up my skills, but pretty much ignored Nihil Vortex and healing since once I powered up my elemental skills battles didn't last long enough to worry about my health. In a longer game with other party members I could see these skills being useful, but for this short contest game? It felt like overkill. Once I learned Archmagic and AP Costs -50%, I was unstoppable. Even the final boss was no match for me, which was a shame since it almost felt like another normal battle instead of the final fight. 

Overall, your development skills shine in this short game, so great job! I do think there was a bit too much going on with Talents and Action levelling for such a short game, but it didn't take away from the clear love and care you put into this game.