Can you make it such that mobs don't get hurt by traps? Annoyance when they "warp" to you from the other side of the room because they got stuck in a trap.
Viewing post in Hakkenkast (ZX Spectrum) comments
Thanks for the suggestion, when designing the game I wanted to add 'feedback' inertia - such that if an enemy is hit by something they should recoil - like when you hit them with a sword - similarly if they stupidly walk into a hazard like a spinning blade/axe - it should hurtle them. I get that it makes it more difficult, but I kinda feel its part of the game, you need to keep an eye out for an enemy about to walk into a hazard and plan your move. Would be interested in other players views on this? (incidentally this is mainly a feature in Dungeon 1 and to a lesser extent Dungeon 3)