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(1 edit)

I have 3 things to say about this new update.

1. I like that the bomb pods now no longer require me to be in close range to work, that was the main problem.

2. The new class sucks, loosing all but one hearts on hit, regardless of how many i have, including temporary ones, sucks.

The swains power is terrible, sacrificing almost all my hearts, including temporary ones for some gold is not good, the new classes weapon is a flower boomerang, what if the swains power was, for the shots to home in to the position im aiming, for a short time? Also, reducing the cost to empty only one heart.

Requiring to move the opposite direction in which i aim to get any serious range with my shots is an awkward and awful design.

3. In the wetland levels, the snails with the red spiked shells are awful.

They destroy hedges with their shots, revealing enemies, including more snails, making any well planed advance futile, unless i have so much firepower that i can wreck any boss in a couple of seconds.

But also, when they die they release those annoying dark greenish worms that are rather easy to overlook and if i kill a group of 5 or 6 snails at the same time, if i have high firepower it seems like each snail dies multiple times in a single instant, because they will spawn so many worms, that the game starts lagging.

The wetlands utilizing the first 2 bosses is an interesting idea, except that those bosses are the same size.

With the boss of the first world, the katydid is fine, since it has roughly the same size as me if i dont pick up items that make me smaller, but the boss of the second world, the scolopendra is way too huge for the wetlands map and doesn't even fit color palette wise.

A fully sized huge enemy that is brightly  golden like the scolopendra popping out of a single hedge in a rather dark colored level is not so good.

Also, if i have high firerate, multiple projectiels per shot and also bomb pods, shooting the scolopendra will lag the game so bad, that i have to restart, atleast if i play in browser.

I hope that wall of text is not too much.

This is a lot of great feedback

A lot of the things here I can fix without too much hassle

I agree that Swain needs a rework however, the health system isn’t very fun and was kind of rushed

I’ll try and fix all of these this weekend if I can