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Pros:

  • Cool control scheme / mechanics

Cons:

  • Lack of feedback / juice

The gameplay is neat (pun unintended) and the improvements over the original submitted version go a long way to improve on the issues I had with it, but the lack of punch or effect from outcomes leaves me a bit underwhelmed. I know it's just some superficial stuff but I think it'd elevate the experience quite drastically, given that otherwise there's nothing to modify the event as there's no fail state and just the timer. I had a bug (?) where a patron wanted two different types of drinks, the second listed as Gins & Tonics where the card only showed the Gin portion, and the typical ratio of 1.5 : 2 didn't provide the correct drink, nor did straight gin. Dubstep remixes of holiday jingles is what I really wanted, what I craved, what I needed for my soul while roleplaying as someone who knows about alcoholic drinks and lives to dole them out in these trying times of various cheer-entrenched-ordeals.