I played again as the archer and found the game pretty fun. The defense stat is probably one of the better ones in this game. It's much easier to protect yourself from damage, vs deal enough damage to kill everyone.
I'm thinking it's probably the key to surviving in the long term.
I felt the game could really use some form of ability to draw in pickups. Maybe none of the characters I played had one?
I like your ad system that lets people play characters they haven't unlocked yet. This is creative.
Yeah, this is a good game.
Viewing post in Hero Battle - Fantasy Arena comments
Hey thanks a lot for your feedback. I'll reply both in a single comment.
The paladin attacks have a shotgun sound indeed! Lol, I didn't have an SFX available for hammers...
I realize that it's not immediately clear that the player shoots automatically, I thought the skill cooldown would explain that, but maybe I need to think of something else.
I liked your idea about the health potions giving some extra benefit if you pick them up with full health. I'll add that to my to-do list.
I also thought about providing more information on the level up screen about the skills, but it became overwhelming, so I kept it simple. Maybe I'll add it on the class selection?
I also get that error sometimes, I'm trying to figure it out thanks for sending it!
Indeed the defense is one of the best upgrades you can have for the long run, it becomes overpowerful with melee classes, and is something I need to balance...
I also recently launched an update with a skill to raise pick up range, but I understand you mean one skill that picks up all items on the ground, right? I'll maybe add an item for that.
I'm working on the PC version now, if you want to follow new updates please join my recently creates Discord channel https://discord.gg/XCVVkGhcxr
Cheers!