Impressive minimization of frogger. Was caught off-guard with logs moving causing the frog to drop. Maybe something more like the aligators in the original frogger, that pop in and out?
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Making the logs not move the frog + making them basically the exact same code as the cars that move across the screen, made it easier to compress. That's the short gist of it. I could've made them carry the frog like in the games, or pop in and out like alligators, I just didn't have the space to. I was insistent on having an increasing difficulty and some form of palette swaps instead as features.
The logs are coded as cars, but with inverted collision logic if it's a log. AKA, if you're anywhere but the log, you ded.