Semi-on-the-fly remarks:
- This may sound silly, but why Most instead of Must in the title? Is it some pun on higher-register language (as in ‘this is most unfortunate’)? (I am not a native English speaker.)
- Ah, the action starts right away! I think letting the player launch the movements of a level with some key would help.
- Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled.
- Lots of voices! Nice effort. :)
- This is witty, a variation on Snake!
- Somewhat punishing to have to be constantly on the lookout for danger (ie collisions) when moving! This makes the game more oriented towards reflexes, which can be your target.
- Some pause feature would be nice!
- Nice camera’s following! Except for losing sight of which direction is which on the keyboard, as Pixel Raven said; maybe a compass or some other indicator could help.
- The domino effect when the servants collide with one another is too funny! XD This is great, a procedural effect. :)
- I like how you chose to have the walls being hedges; simple depiction with textured green blocks, but effective and coherent with the king context. :) The grass goes well with this, and the whole has a vegetation labyrinth feel.
- The king can pass a door right when it closes; I do not know if this is intended or not, but it allowed me to finish level 3 even though I had lost one servant.
- The echo at the end of ‘The king has fallen!’ is another nice touch.
- Tip: allow the player to skip a level or choose a level, for playtesting purposes. This prevents you from getting the player stuck!
- Level 4 is already so hard!! ._. I reached the final door, but apparently without enough servants, since it closed on my king’s face; maybe I should have ‘crossed’ paths to save some from the second door?
- Oh, you can turn right into a hedge… ._. This is a cause of easy nasty losses; depending on the difficulty you are aiming for, I would advise removing this possibility.
- By the way, nice music too! :) A little funny, yet sober. Since you have done everything yourself, this is worth noting!
- I cannot figure out level 4… ._. :( I wonder whether it is unbeatable, as I read that Delldone9831 has not managed to beat it either. Can you confirm that you can win level 4? I really wonder whether the level design may have just a bit too long of paths (or lacks servants) to win! ._.
IMPORTANT QUESTION: how many levels does the game have? I hope I have not missed too many!
Takeaway: the concept is great (a puzzly variation on Snake) and connects well with the theme! A lot of details make this game feel personal and cute, somewhat between chess and, as goks1986 said, Warcraft III (or even Warcraft II. ;) And I have not played the first one, only seen screen captures I think, so I could not tell if there were voices there too).
My only complaint would be that making it real time and very punishing makes it rather hard to plan ahead; I think you would have to either make the levels easier or the difficulty curve less steep, or make it entirely ‘turn-based’ (ie the game waits for a command from the player to move everything by one tile). This last option would make you lose the ‘fast thinking’ aspect; maybe you could have a mix of turn-based levels and real-time levels! :)
PS: oh yes, a minor complaint: some more mechanical sounds (for switches, doors…) would have been a nice addition!