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Alright, I tested the linux version and every seemed to work like on windows builds I saw streams of.

The game is fun. I like that you got different coloured ammo for different coloured guns.

It would be nice if until you fill up all your slots you would always give guns of new colour.

After the player has more guns, on one hand I would suggest to always drop ammo of colour that is not currently in use to encourage swapping weapons, but on the other hand different weapons are for different situations so that kind of fixes itself.

I think it would be better to be able to instantly swap between weapons, but I see you got some upgrades for that, and unimplemented shop, so you obviously got some ideas for the whole swapping mechanic.

It would be nice to see terrain on the minimap, but if you intentionally want to have players goes for dead ends, I can relate to that.

The boulders are annoying in a fun way. I wonder if you plan to do more with them in future. I sometimes feel like there is too many of them.

After you die, go back to menu and start new game, the UI shows guns from last run (you cannot use them, so it's just the UI thing)

see image below:


for guns lying on floor, I would like to see some sort of tooltip, or even have it's name appear in the empty space in left top corner.

I would also like to have guns to be able to pick up from bigger distance.

Some monsters were getting stuck on really sharp corners when I was behind a wall, also shooting when they cannot even reach me with their projectiles, but I don't think it's something you should prioritize.

I think player's legs when moving look cute.

I don't think I ever used the dash/dodge.

Camera zoom in options would be cool.


I look forward to future Demos.