I have never compiled it on mac and I know there will be many issues to resolve. I will build one when I get a mac.
Figured I might provide some insight, as I have built the game on Mac from source. Haven’t noticed any particular bugs, even on the upcoming Ventura release. The only thing that I noticed was weird was the display scaling when turning on HiDPI; however, this is more of a Godot problem than this specific game’s problem. I found that doubling the window’s size for macOS fixes this particular issue, using the feature override system.