I suggest some spell checking. For example, in "Spoils of War", the dialogue states "Remember that suppy crates? Lets go and get them!" instead of "Remember those supply crates? Let's go and get them!" The following points below have some small grammar issues too, which I'll indicate.
Some of those dialogue options either A: don't make much sense or B: aren't English expressions.
As an example of A, in "Ther is no order!" (There), the dialogue states "We trusted you sire!" The problem is that its name and description appear to indicate a bad event, but in reality, it's an event that gives you 5 Order after 1 day if you say Yea and which you can say Nay just like any other at the same cost of -5 Order. It's also a random event; I've had it trigger several times even with Order above the maximum bar, which doesn't really fit the event's description.
As an example of B, in "River Resources", the dialogue states "We can hit 2 stones with one shot! We should go to the riverside?" instead of the English expression "We can hit 2 birds with one stone! Should we go to the riverside?"
My last suggestion is to either increase the consumption of resources, decrease how powerful Faith is, decrease the amount of resources given by events or decrease how powerful Order is. Perhaps a combination of those. Or add a harder mode with these and negative events.
As is, it all just becomes kind of repetitively meaningless after the early game: all your bars are maxed out beyond what you can see, and you just have to keep choosing the long-term events that give you the most to continue increasing the only resource that's left for you to manage: how many days you've played this run.