This game reminds me of Limbo and Inside by Playdead. Unlike them though, this game provides more movement on the third axis, which I think could make for better storytelling and puzzles.
I find it slightly annoying that I get stopped in the way by seemingly small objects and invisible walls. I wish the interactions with the puzzle elements can be better, for example currently the "wires" that opens the door has no indicator when is it close enough to a specific "socket" to be plugged in, which is slightly irritating. I hope the controls can be explained somewhere, especially since the character can sprint with the "shift" key, but it isn't as intuitive as the others.
Also the story is too short please have more stuff thanks.
Overall cool game, some user experience upgrades and more story would greatly improve it.