Super neat surreal imagery and intriguing dreams. This is also some of the best use of Midjourney art I've seen in the game. Very pretty and nicely designed. (There are some translation issues, but that's no big deal.) I had the same feeling about sanity as a mechanic--cool mechanic and I don't mind it being high difficulty, but the outcomes seemed so random that I just felt like I was flailing around. (Being blown up by a school bomber increases your sanity?)
Viewing post in I Eat Dreams As a Living jam comments
Hi Katz,
Yes! We did put a lot of time into adjusting the prompts when we used Midjourney, since we don't want to just have some "good looking images" but rather to use them intentionally.
The rules behind the sanity system are collectively decided, and so for example the bomb story's writer decides which one is the supposed best solution for her story. We could have had more discussions on the consistency of the rules/choice styles.
Thank you for playing and the good words!