This entry is incredibly well done! Really nice polish and atmosphere. Some typos in the text, but a nice variety to keep it interesting. I'm not sure if it's totally random but, I played a little past the first boss that the game hinted would be difficult. After that, the game kept giving me vials without much else to do, so I slowly died. It kind of reminds me of roguelikes in that aspect, which I think is the idea. In roguelikes, it's all about getting to the bottom of the dungeon, so I really would have liked to see a similar incentive here. Maybe there is an ending but at the moment it feels like you're doomed from the start.