What a surprise! Voice acting was really unexpected. I tried to implement VA in my game but I sound terrible no matter what I've tried so I gave up on the idea. :D
I really like how smooth the gemeplay is and the overall ambience of the game. Good job with mutliple cameras and how they guide/show to player the objective in form of minicutscenes. The UI and presentation were really elegant/polished.
I hope you will continue with the project as there is a lot of potential here.
Btw. not sure if that was intentional but I had between 13-28 fps in the initial cutscene. Not a big issue as the rest of the gameplay was sold 165fps and that might have been by design to make it "cinematic" or to mask loading of the level.