Rebertha
by ManaBrent
Hey there ManaBrent, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round four of the IGMC 2022 game jam. Here's some feedback about your project.
The intro looks very nice, but I always worry when I see 3D in RPG Maker. The engine wasn't made for it and it doesn't perform as well as I would like.
I understand the premise but most things are not really explained that well.
The switching to a spirit form to solve puzzles mechanic is cool, but it's confusing and a bit difficult.
I don't know what you were thinking with the interiors being a 3D labyrinth. It's a one tile wide maze with a dozen killer attack ostriches roaming through-out it and with the perspective that's given it's hard to see what you're doing, where you're going and where you're supposed to go. Let's not even mention the size of the interior compared to the size of the house on the outside. There's a huge discrepancy here. I found this to be a big issue with the game overall and in my opinion it would be a better game had you not included the the 3D maze mess.
You have some cool ideas but they were not implemented in a way that is easily understandable. Which is fine, but that means you have to make in-game tutorials and do a little hand holding at the beginning to explain how things work.
Overall you put together a decent entry. Great job with making it to the final round of the IGMC 2022! I look forward to seeing your next project.
-Drifty