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(levels ill split by the large doors)

since my skill issue cant pass level 4(second time inside the tower) ill write about everything prior to that

level 1 and 2 are very well done with an introduction to the game play and mechanic

level 3 meanwhile asks "complete a tight jumping gauntlet then hope you fit into the next segment which is easier then the gauntlet.

level 4 (the parts that i can get to) is extremely intense despite the music. where a gauntlet but with clone... then there's a what i believe to be a recovery path which pretty much impossible to land on consistently

3 & 4 have a "one go" mentality and the game could benefit from checkpoints, otherwise it feels like a long seemingly unsupported bridge where the goal isn't exactly obvious other than

sometimes you can do the unintentional game play feature of ledge climbing and stated with other reviews "wall jumps".

the character is a bit slippery

the mechanic isn't anything new (Super Mario Galaxy 2 and Celeste have this mechanic) but its welcome. the pixel art is nice.

the spikes in their design say to me "yeah you can walk through me, just don't land on me" and the hit box is a bit larger than sight reading would do.