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I love me a good roguelike. This is a nice throwback and it looks great for a 1K game!

I do feel like your chance of success is luck-based, mostly because your HP does not regenerate over time. This makes it difficult to rest up before taking on that last enemy and advance to the next level.

Then again, this is a 1K compo, and this is a lovely homage to a timeless game. Excellent!

Thanks for playing it!

I had lots of hopes to make it a little more well rounded but ran into that nasty 1k limit. Now that there's a compression optimizerthat was just released for this jam, I may take another pass at tweaking some things with this. I was really hoping to have enemies randomly drop healing potions to account for the HP difficulty.