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I like your idea to use the minesweeper mechanics for a very different game! It is impressive that you thought of and created this whole game in such short time. The music and sound effects felt solid and I especially liked the "you lost"-sound (which I heard a lot...). I did find it a bit difficult to deduce which tiles I should click with the robot hunting and often very limited information. Perhaps having the game more zoomed out, so I could get more information would make that easier. A key thing in regular minesweeper is the one-in-a-corner, which allows a certain flag and then to expand from there, but here I often found situations where I had to take a chance. Anyway, cool game and very original idea! :)