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Hey, thanks for the feedback!


I'd like to specify some things and then see what I can do about them. When you say preferences don't seem to exist, do you mean like top/bottom etc? If so, then yes, they do, but there's no signal to what each enemies' preference is. 

The combat moves are noted by either an up arrow (dominant), a squiggly line (versitile) or a down arrow (submissive). Each move has a "dominance level" that enemies will respond better to if it compliments their dominance level. (i.e. the Outlaws are more dominant, so showing off your ass gets a +25% dmg boost, the other sub move is +10% dmg boost)


As for accuracy, the base accuracy with 0 stats should be 60%, and it should increase to about 80% when ~10 stat points are put into the corresponding stat. If that's not the case, let me know and I'll be sure to look into it!


And finally, for the moves -- Right now there should be three physical moves (though you get 2 more if you're weilding a sword or hammer for a total of 5) and six seduction moves (2 dom, 2 vers, 2 sub). 

This part is kind of tricky because I completely reworked a lot of the code for the combat update and to avoid any save resets, I had to do some voodoo coding magic in the background. If you're missing moves, or those numbers I described aren't what you're seeing, please let me know, it's probably a bug!


P.S. -- About the guide, I've started working on a wiki to help new players. I just moved irl though, so I've been a bit too busy to put time into it. It is coming though!

Thanks I'll give that all a try.  I still get responses like my attack misses or they didn't care for my actions.  What's the corresponding stat to boosting it?  Most my stats are 6, 8, and 10

There are a few factors. For physical it's strength, and for seduction it's charisma. Both are passed against a defensive stat of the enemy (perception and intellect respectfully) and that sets your accuracy and damage bases.

I'll write out what the accuracy base %s should be for clarity.


If your base is:

0 = 50%

10 = 65%

20 = 75%


Though now that you mention it, I wrote these formulas when I first released the game and they do seem a bit low. I've recalculated them for 0.5/0.6 so that they'll have an extra 20% accuracy, making 70% the base. Thank you for pointing it out!

Alright, I see, I understand. Thanks for the explanation