Hey, thanks for the feedback!
I'd like to specify some things and then see what I can do about them. When you say preferences don't seem to exist, do you mean like top/bottom etc? If so, then yes, they do, but there's no signal to what each enemies' preference is.
The combat moves are noted by either an up arrow (dominant), a squiggly line (versitile) or a down arrow (submissive). Each move has a "dominance level" that enemies will respond better to if it compliments their dominance level. (i.e. the Outlaws are more dominant, so showing off your ass gets a +25% dmg boost, the other sub move is +10% dmg boost)
As for accuracy, the base accuracy with 0 stats should be 60%, and it should increase to about 80% when ~10 stat points are put into the corresponding stat. If that's not the case, let me know and I'll be sure to look into it!
And finally, for the moves -- Right now there should be three physical moves (though you get 2 more if you're weilding a sword or hammer for a total of 5) and six seduction moves (2 dom, 2 vers, 2 sub).
This part is kind of tricky because I completely reworked a lot of the code for the combat update and to avoid any save resets, I had to do some voodoo coding magic in the background. If you're missing moves, or those numbers I described aren't what you're seeing, please let me know, it's probably a bug!
P.S. -- About the guide, I've started working on a wiki to help new players. I just moved irl though, so I've been a bit too busy to put time into it. It is coming though!