(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
Semi-on-the-fly remarks:
From the first screen and concept, this reminds me just a bit of the ‘Alchemy’ subgame from "The Time Warp of Dr. Brain", which does also take care of colour (for the potion). :)
"drag and shake" -> great idea! XD
Weird, time flies, and the day does not start, then I catch a glimpse of the bar, then it states that day 0 repeats itself! Is this normal, or the issue the game page talks about depending on hardware? (Seeing then how day 0 repeats itself at the end of a real first attempt, I think this was definitely a bug where I did not get to play.)
I like the (literally and somewhat figurative) shady visuals. The style feels personal, and using silhouettes is clever.
Trouble getting how to use the various stuff at the beginning, despite having carefully read the instruction screen! :o Getting it during the second client. I think some tutorial phase or additional explanations about how the concept works would help, this is really not obvious to get right away.
Great that the pause menu gives the instructions back! :)
I think this is many feelings at the same time right from the beginning (around five?)! :o Since we are timed, I would advise making the difficulty curve less steep; letting the player get into the game.
The ‘patience’ bar above the clients’ heads is so reminiscent of the ‘casual’ ‘time management’ games where you operate some shop! XD
Some colours are not easy to make out!
Wow, the patience bar is WAY too fast!!! :O
Bug: serving a client towards the end of his patience bar then applied a second serving effect (to the next client, or double to him?) (a 0).
FINALLY managed to pass level/day 0! XD With $15 minus the (obligatory?) $10 penalty.
Getting better at it, but I still think the game begins too hard.
Wow, had a (small) $3 positive balance sheet at the end of day 1, but the penalty now gets up to $15! <:o Is it automatic or does it depend on our actions?
By the way, the game is clearly oriented towards native English speakers; I am not, and thought some words were a bit tricky/ambiguous sometimes (but still fared fine!).
Day 1 with $34! Minus $15 again, so this is definitely automatic. What is the contextual explanation for these penalties?? Taxes go higher? XD
FIRST positive client, during day 2! I had noticed the game page mentioned them, but not seen any before; do they come up only since level 2?
3/3! Oh, he stays here. Then: 1/3; WHAT, -$41?! :O
Day 2 ends with -$1 (before the $22 penalty), thanks to Mr Special Positive Guy. XD This is the end of the bar ride for me, glad to have seen what a positive client is. I hope I am not missing any additional mechanics; please tell me if I do!
Takeaway: original, interesting, and atmospheric through a cunning simple setting, BUT allowing a smoother difficulty progression would help, including some tutorial or additional explanations. So, my main criticism about difficulty is an easy one to take care of (tweaking parameters! ;)), and the secondary one (a tutorial / explanations) is also manageable, at least in written form on the game page (you can still do it now, actually!).
Thank you for the order! ;)