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Hey there Daybloom Project, I got your game for judging so here are some of my thoughts. The cute artstyle and music choices were smart, though the busts seemed a bit odd since they were an entirely different style.

The selection of puzzles was nice, but I wish you had chosen just a few to really focus on. The boulder pushing puzzle, for example, was more of a time-waster than a brainteaser. It can be a great feeling for your players to take knowledge from an easier puzzle to solve a challenging one, but since each puzzle was different there was never a chance for that. 

The battles were fine, though only the final battle really felt like a challenge. I decided to go for the Wholesome ending, and was pleasantly surprised to find that sparing the bees did reward me in the end. I'm not sure how different things play out with the violent ending since I ran out of time to replay it, but I'm hoping that the battle against toxiqs is  a lot more challenging because of the lack of pollinator power.

There were some visual and dialogue issues that need addressed. Going through the story and fixing the grammar would definitely help get the emotions you were intending across. You also need to adjust the options you included thanks to a plugin, since if you change the touch UI location it will move some of the windows and end up covering the submenus, making it hard to tell what you're doing. I didn't spend much time in the menus, luckily, so it wasn't a big issue but it's something to keep in mind.

Overall, there's a lot to like about this little game, it just needs some extra time and polish to truly shine.