The game only fetches the image from the starting screen, more than that should not be a problem. There are a few workarounds to that error, such as: waiting for game to load until starting screen > go to options from the menu > wait a bit > back to starting screen > start a new session and no error should occur.
And I get your point, in one of the QoL updates I’ll try to not call that function when running on android, the fetching tends to be significantly slow on phone and it can result in an error more frequently.