Hi there. Sorry for the lack of documentation. Your tilesets also have a Pixels Per Unit option on them and I'm guessing in your case they are still at the default setting of 100.
Hello,
Fixing the PPU has fixed the scaling issue, however I am now having collider issues with the maps. After importing the maps I have to go back to the map and set the Edges Per Ellipse to 0 and apply it before it sets the colliders correctly. After doing so the EPE sets back to 6. Is there a way to resolve this issue so that I do not have to change the setting and apply it on each map after importing?
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With my current setup I have a rather large map that is chunked out so that it only loads when you are near them. With the issues I am having above I cannot use this setup because of the issues with the colliders. I need this system so my game is playable via mobile devices.
Hi there. Why are you setting Edges Per Ellipse to 0? That shouldn't be allowed as we need some sensible number of edges in order to approximate elliptical colliders with polygonal shapes. If you have elliptical colliders in your tilesets that you don't want imported can not remove them in the Collision Editor in Tiled?