Hey-hey, thank you very much I really appreciate your off the cuff thoughts! Honestly I super like your review style, and I'll probably steal it in the future~
It's super helpful for seeing how things landed, and honestly it's made me feel all fired up again about it! ^.^
There's a lot of really useful stuff in what you said that I'll definitely want to emphasize/polish in the future now that I can see it from another perspective. Not to mention things that I just completely failed to consider like how different keyboards interact.
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Thanks for your thanks. :)
Honestly I super like your review style, and I'll probably steal it in the future~
I used to write more proper syntheses, but realized it was taking me way too long given the quantity of games to test, at least in big game jams. So, I switched to this, and the creators still thought it was helpful, so I kept it — even though I am still slow at testing and writing, but I am trying hard to get more efficient. XD
Not to mention things that I just completely failed to consider like how different keyboards interact.
I was nothing serious, there! A lot of games do not take that into account. ;) But most of them precisely use a QWERTY layout, while yours did not; which is actually a good thing for position-related controls, but not for letter-related controls — although this was really no pain once I (quickly) found the right key, contrary to, say, playing fast-paced devilishly hard PLAT Inc. with my fingers twisted on the movement controls. XD I know video game APIs generally allow you to get keys both by position and by letter, so you just have to use the right one between position-wise and letter-wise functions depending on context. :)
As a side note, your game was the last I got to test during the voting period. I think I will still visit some more in the future, but there are so many, and various stuff keeps piling up… ._. Still, good luck in enhancing your game! :)