i don't think the speedrun controls should be enabled by default, because i accidentally pressed "A" and it took me to the very beginning. i thought my game crashed because i got a bad laptop. i was trying to pause the game but found out that the pause button is not enter, but "P". i guess it's a little nit picky, but also, when you rapidly mash left and right, mario doesn't do a midair spin, and in the original, it was just like pressing "X", but you fell slower to the ground. also, when i go to the next area, the music just gets messed up by repeatedly looping like 1 second of what was previously playing. I don't think this happens in more powerful devices, but i thought i should point that out. the game needs more optimization.
mario runs too fast, when in the original game, he walked a little slower, but double-tapping any horizontal direction made him run fast
Viewing post in Super Mario 63 Redux [Tiny Demo] comments
The speedrun controls were a last-minute addition, so they're a bit rough, yeah.
The pause button is P because that's how it was in the original.
The fastspin was removed because it's not useful enough anywhere in the game.
The music stuttering is due to the limitations of the Web platform - not the game's optimization, nor your computer. It won't happen on the downloaded version. It might be fixed when we add a custom loading system, but maybe not.
Mario's running speed is the same as the original, I'm pretty sure. The higher framerate makes the whole game feel faster. We removed dashing because it's less useful than diving, and makes precise movement harder.