i do not use assets from the last game. the highscorer is a public git repository, i mean.. where is the border? is unity ok? it’s a full fletched framework with camera control, 3d space and all. gamemaker? rooms, sounds, tons of assets… a text library is ok but a highscore library not?
that’s how development works. you write hopefully code as generic as possible so it can be reused. you do not want to reinvent the wheel week after week. Trijam is here to advance and to get better.
The next version of the highscorer library will even have a cloud-api backend and we will all share the SAME highscore-list so you can battle against the highscores of all other jammers.
You should judge the idea, the coding/features for the GAME - not for the menu and peripherals like a highscore table or if the ui buttons use the same sprite as last week.