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Hey, thanks for playing!

This game was part of a 3-day gamejam, and I probably won't modify it further to preserve its authenticity as a jam entry. I might explore this game further in a separate project, but I tend to leave my jam games in the state that I submitted them in.

That being said, here are some things that I would have done/added if I had more time:

  • Twin-stick style shooter, left stick/wasd moves, right stick/arrow keys attack in their respective directions
  • More enemy variety, currently they all have the exact same chase behavior with slightly different stats
  • Difficulty scaling, currently it literally just gives you one extra enemy per room and it's completely random which type
  • Buffs to choose from at the end of every level that persist/stack until the player dies
  • Permanent buffs every 10(?) levels that persist beyond player death
  • Increase enemy spawn rate as the player progresses, it currently spawns a new enemy every 1-5 seconds
  • On the fence if I want to add some sort of room generation that the player progresses through, or hand-make several "arenas" that the player stays in for the duration of their run

I actually went out of my way to keep the blood splats, I wanted the player to see the carnage. This only works in a single-level design though, so if I added more rooms I'd need to make the splats even juicier. It does currently replace the oldest splat once 1000 have been spawned to preserve memory.

Yeah all that sounds great! And that's exactly what I did, my game also started as a Jam submission, and then I improved and turned it into a new game :P
I think this game has potential, it reminded me a lot of Gun Knight.