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Thank you for the kind words! I wish I had enough time, I would definitely create something :-( I mostly run pre-made adventures though and on-the-fly convert them to this module.

I run on this the following adventures:

-> Castle Xyntillan (very easy),

-> Praise the Fallen, Sision Tower (very good adventures from Graphite Prime),

-> Wizard's Vengeance (that's my own adventure which I wrote before I wrote this setting; some day I will try to publish a conversion).

I am about to run Anomalous Subsurface Environment. If we reach beyond what is available, I am thinking about creating my own levels. If I do, I will be creating them for MAP and will publish then.

Very interested in how you go with ASE (something I've always wanted to run). Would you consider blogging your experiences as you go?

We explored the gatehouse level and the majority of the first level. Unfortunately, my players didn't like ASE - I think it was boring comparing to other modules we played. Instead, we ventured into The Red Prophet Rises (many casualties, they retreated), then Many Gates of the Gann (exploring more than a half of it) and now we are finishing the campaign by trying to get out of the underworld of Operation Unfathomable. Overall, I think ASE is too sparse (too many empty rooms or rooms that pretend have content, but are really empty - like having broom and a bucket), doesn't have exciting NPCs to interact with, monsters are just bags of HPs. I can't recommend.

In March we are starting Night's Dark Terrors, but this time on OSE. I will see how it works out.

Ah, that's a shame re: ASE being a boring dungeon, have heard a similar story before.

I read the Denethix Campaign Setting chapters, and loved the maps, history, factions, random tables, and orbital gods.

I really like the orbital gods too! Sadly, the concept alone was not sufficient to carry the megadungeon. Gus L. has a cool module about orbital gods infighting https://archive.org/details/obelisk_final , but we didn't get to it.