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There's been several changes since last month but nothing I believe would affect tracking?
May I ask what kind of VR set up you're using?
I'll look in to trying to finding/fixing the solution.

(1 edit)

Oculus Quest 2, using PCVR via Link Cable.

Seems to be specifically the right arm when sheathing/unsheathing

Oh ok. Yeah, that's a physics issue.

I added stuff to keep that from happening. Crazy physics stuff will still happen on occasion but they've been greatly reduced.

There's another issue causing crashes right now if an enemy gets stabbed in the same spot with two weapons at the same time, but I'm working on redoing a lot of the combat physics, which will fix that issue.