DAY 2
I spent the last while turning really rough sketches into slightly less rough images of vaguely the right size, and then googling stuff like ‘how do you move rooms in Adventure Game Studio’ and ‘how do you make two numbers add together to make a third number’. I also replaced all the default GUI images with scribbly pics, as well as making some room navigation buttons.
Took a REAL long time to get those buttons to show up (mostly) when I wanted them to and getting them to actually move you from room to room, so I’m pretty happy with how they turned out :’) Might try to figure out why they stick around on the screen for a bit instead of instantly disappearing, but this is as much as I’m willing to screw with those for today.
The game’s just gonna be three rooms, so here’s the roughs for them so far:
Not 100% happy with the fade in and out to move between rooms, so I might see if I can change that… much later.
Finally, I didn’t post this earlier but here’s the uhhhhh one single Game Design Document I made before the start of the jam lol. As most of my Projects go, the majority of my ideas for this are in my head and not written anywhere, so it’s a 50/50 tossup to see if they’ll actually make it out of there at all?
I’m still thinking about whether or not I’ll actually have this one single character in the final thing. My original idea was based on some noir detective tropes, so this lady’s asking Cool Detective Man to help her solve… her husband’s murder or whatever case. But he won’t leave the office until he finds his hat, and she’s just sitting there judging him as he goes through his messy, messy office lol
But now i’m kinda realizing that uhhhh coding is hard and I might not have time to put a whole conversation system in, so we’ll.. see what happens in a couple of days!
Goals for the next couple of days:
- figure out the optimal, bare-bones speedrun path through this game and what Things are necessary for that
- make those essential Objects and write/draw some stuff for them
- get rid of the last few default images (default items and cursor)
- start making final images
Other things I’ve started doing:
- fighting the default speech display system of AGS
- fighting the default text display system of AGS
- fighting the ‘mouse mode/interaction mode’ system of AGS
- slightly regret using AGS but not enough to get discouraged yet!