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I like all the mechanics a lot. The structure inventory tetris blown my mind.

Research tree nodes (and probably other UI elements) need a text preview, like you can do with blocks. It's hard to guess what it is by icon alone, and clicking to get that information is bad for searching through.

I hope, if you aim for something like minecraft or factorio, the final game doesn't have an extensive tutorial like this and instead will help you learn as you go through problem solving. This should be better at teaching, since it will feel more meaningful.

Before you beat the first 4 tutorials in 0.8.2: basics, crafting, research, and wires, the main sandbox game is not at all playable. I'm guessing the main game takes like 10-20 hours to beat ( No one has done a full playthrough yet =, not even me ), so the tutorials are only a small portion.

The other "Info:" tutorials are more of a collection of mechanic footnotes and clarifications. Factorio has a similar setup: tutorial levels, main sandbox, and some guides on specific mechanics like rail signals. I guess I could try making the "info" tutorials pop up when you research specific stuff


Minecraft is impossible to beat without external research.