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(1 edit)

I can see a big potential, and it can easily blow Sonic out of the water.

The game goes to town with context sensitivity, and since one button does everything at some point it feels like I'm just holding up and Z to make things happen and progress further. An example of immediate problem of this configuration is during bossfight, where pressing Z button attacked the boss, but my intended action was grinding.

Even rotating the bike feels useless, since it doesn't require as much careful angle management as Elastomania, so it effectively becomes a QTE during grinding, and rocket boosting which I'm not fond of.

Hard to say if the design should be changed, since the game encourages speed, it doesn't leave much options to introduce new controls.

It was still fun btw.

thanks for playing and thanks for the feedback. I’m going for a more approachable game with very easy mechanics, I agree that a trade off with that is the context sensitivity problem you mentioned. I tried to get around this by having tricks and manuals and combos for more advanced players to push the limits of the game, but I might not be communicating that well.


thanks again for the feedback, I do take it to heart and will ponder over it.