We had a good time creating our characters and guiding them through the 3 act structure towards their final choice. Our only complaint was that while we generated wonderful, whimsical and wistful anecdotes in response to the prompts in the two acts, they often ended up story orphans because there's nothing in the narrative structure that rewards or guides the players into call-backs. Our group consensus was the desire to have the answers to those prompts matter as you moved through the game, because we enjoyed coming up with them so much.