I was the designer on this one and it is unfortunate that we've been hearing about dizziness. I think that started up with one of the Post Processing effects that got introduced near the end but I couldn't figure out which one. Anyway, I'm glad to hear you enjoyed the game and just wanted to respond to the thing about it being a little unforgiving. I get where you're coming from and it ended up that way since the initial concept was to always keep moving forward. That said it is very possible to turn nearly on a dime by either attacking or stumbling(harmless on objects) which slows you down. That was something we kinda built in at a certain point to make it less tedious.
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yeah i used objects to make sharper turns or i spam attacked lol but when i do that i keep spinning around very fast n it made me dizzy maybe make the enemies come at u faster so it's not more of a waiting game when u wanna hit ur enemies.
Also hit reg was a bit unresponsive sometimes or maybe i couldn't time it right (unforgiving) i just spammed jump attack cuz it was really effective
The game has a lot of potential though try making bigger planets or different enemy types (doesn't have to be realistic could be a fantasy creature) add more diverse attack abilities
Good luck my friend