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Thank you very much for all the reports! Hopefully I'll be able to fix them all in the next patch. Changing how inventory stuff works may need to be a bit more in depth. And yeah, character dialogue changed from how it worked originally, and I never changed it back after I added the grid thing back in. I wasn't 100% sure which system I actually wanted to use or how best to implement it.

Adding onto some more things (I'll keep editing this until a response so I know it gets seen):
- I noticed during the fight with the cheese, it doesn't end once your stat's been reduced to below 0. `cheese ai` is missing the check that debuffers usually have to trigger defeat when the stat is below 0.
- Because of that I was checking the instructions to make sure it is supposed to be the case where you always lose when your stats drop to 0 or lower, and noticed that the instructions for the devour action aren't in line with how it works in the current version. It alludes to the old functionality where the devour option would only show if you could handle the creature on an empty stomach, whereas in the current version of the game, the option is always available to try (so there's a problem with one thing either way - either the instructions are outdated, or the devour action is showing when it shouldn't).